
One area where Linux has many more options than macOS is in Window managers. Anything that needs me to reach for the mouse to get things done is always going to come second place to something I can drive with keyboard alone. Then there is spaces which, for me at least, always felt like a lot of work and didn’t suit my mental model.
#RE 0 HOOKSHOT USES PLUS#
Plus what about if you don’t want a straight 50/50 split? You’re out of luck I’m afraid. You can do the dance of tiling two of your apps by clicking and holding the green dot at the top left and splitting stuff that way but every time you need to bust out of that it’s pretty laborious to click and hold again and take the application that’s left back out of tiled mode. MacOS has some features to help here, especially if you just do a bunch of 50/50 work. You click and drag to size windows, click and drag to move them around, plus a lot of times you don’t even care that much about the size and position of the windows, you just want some general areas to stick stuff.
#RE 0 HOOKSHOT USES WINDOWS#
In macOS we are used to the conventions of a set of floating windows for applications that stack in the Z axis and we reshuffle them based on the application we are working with at any time.īy default I find this is a hugely frustrating affair. It’s just a great little app I want to share with you. Hookshot is an application you can learn is in 10 minutes, costs less than 10 dollars, and its going to boost your productivity massively! If you get frustrated continually resizing and shifting windows around as you work in macOS, I may have just the application for you. Hooks do not damage monsters, animals, or players.Want to watch the video version? It’s at.

Arrows now correctly subtract, you can still pick up the "hook".Hopefully* fixed the glitch allowing players to be sent to other player's hooks.Added config file which lets you edit the hook item, pull item, pull cost, and if there's a cost for pulling at all.Fixed the issue allowing other players to use your hook.Fixed glitch that caused players to teleport sequentially to their past hooks and place non-disappearing dirt blocks there.Half blocks are no longer destroyed when pulled to.The hook now has 10 more blocks of range in all directions.Made the "pulling" cleaner and more efficient, should result in much less movement errors.
#RE 0 HOOKSHOT USES CODE#
Cleaned up source code and updated it to the repository.

Attempted to fix odd Permissions issue.Players can no longer pull to their hooks unless it has landed.Updated EntityListener to ensure hooks do not damage players or mobs.Fixed exception thrown when players right-click with string with no hook fired.

